Ok guys, modding never ending. Here we go again.
. Added full modded medic crews for ambulance.
. Added de-crew to all AEF vehicles, except the artillery ones like Priest.
. Rework the armor tank hunter squad. Now the ability will deploy elements of the 636th Tank Destroyer Platoon in to the battlefield.
a. Now the dispatch have one M10 Wolverine, one M36 Jackson and an M-20 Command Vehicle
b. Vet 1 units.
c. Change cost. Before 800, now 900
d. M-20 will be a command vehicle with special abilities (work in progress)
e. Added new icon for off map ability. Credits by Mongalong
. Added icon + portraits to Panther A command tank. Credits by Konig.
. Remove vanilla skin from Panther A command tank and open a skin slot waiting for Starbuck Skin.
. Added de-crew to all Wehrmacht vehicles, except the artillery ones like Panzerwerfer.
. Increased cost of the HE ability switch for Stug III E. Before 0 now 25.
. New timed ability: Tiger S-Mines + Icons (Credits by Konig)
a. Tank hunter & Wunderwaffe tiger: Available after Smoke & S-mines Rack launcher upgrade. Disable if player buy the Top Gunner MG.
b. Tiger Ace: Not need upgrade. Unit came with it by default.
Germans called it "Die Nahverteidigungswaffe"
Here the historical data: http://www.custermen.net/nahvert/nah2.htm
A few Screenshots
Added Wehrmacht vehicle crew + Icons (Credits by Konig)
One leader with Luger and 3 team member with MP40
. Added de-crew to all Soviet vehicles, except the artillery ones like Katyusha.
. Reduced upgrade cost of the ISU-152 OF-530 HE. Before 100, now 80.
. Fix missing txt from reinforce botton on Engineers unit.
. Fix missing animation for tank crews. Now on repair play the correct animation.
. Fix Puma (Tank Hunter doc) Optics. Now upgrade remains after re-crew.
. Fix Panzer IV Ausf F1 (Tank Hunter doc) Optics and Top Guner. Now upgrades remains after re-crew.
. Fix Panzer IV Ausf G Top Gunner/He Rounds/Smoke pots/Optics. Now upgrades & abilities remains after re-crew.
. Fix Panzer IV Ausf h/J Top Gunner/Tank Commander/He Rounds/Smoke pots/Optics. Now upgrades & abilities remains after re-crew.
. Fix Panther Ausf A Top Gunner/He Rounds/Smoke pots/Optics. Now upgrades & abilities remains after re-crew.
. Fix Stug III G early & late Top Gunner/Optics. Now upgrades remains after re-crew.
. Fix Tank Hunter doctrine Tiger HE rounds/Somke pots/Top Gunner MG/Panzer Commander/Vehicle optics/S-Mines. Now abilities and upgrades remains after re-crew.
. Fix Tank Hunter doctrine Jagdpanzer L/70 Optics. Now upgrade remains after re-crew.
. Fix Mechanized doctrine Tiger Ace Panzer Commander/S-Mines. Now abilities and upgrades remains after re-crew.
. Added de-crew to all Waffen SS vehicles, except the artillery ones like Panzer IV Artillery Command Tank.
. Fix Panzershreck upgrade of Fallschirmjagers. Now unit can upgrade again after lose weapon.
. Increased damage of Fallschirmjager panzershreck 20%.
. Added Fallschirmajger panzershreck critics vs engine like bazooka elite in AEF side.
. Fix Wunderwaffe Tiger HE rounds/Somke pots/Top Gunner MG/Panzer Commander/Vehicle optics/S-Mines. Now abilities and upgrades remains after re-crew.
. Added Waffen SS Vehicle crews + Icons (Credits by Konig)
. Added decrew ability + Icons (Credits by Konig)
. Added S-Mines Ability to Wunderwaffe Tiger tank.
. Added HE rounds for Beutepanzer Firefly.
. Changed Goliath cost. Before 100 ammo now 50 ammo + 5 Fuel.
. Re ordered the Wunderwaffe tech tree: Before 1 Goliath 2. Sniper Ace, now: 1. Sniper Ace 2. Goliath
. Fixed Panzer IV Ausf F1 upgrades. Now upgrades remains after de-crew.
. Fixed Panzer IV Ausf H upgrades & abilities. Now upgrades & abilities remains after de-crew.
. Fixed StuG III G late upgrades. Now upgrades remains after de-crew.
. Fixed Panther Ausf D & G upgrades & abilities. Now upgrades & abilities remains after de-crew.
. Fixed Hetzer Flammepanzer upgrades. Now have modded values (before was vanilla MG-34). Upgrade remains after de-crew.
. Fixed Beutepanzer Firefly upgrades & abilities. Now upgrades & abilities remains after de-crew.
. Fixed Beobachtungpanzerwagen PzIV upgrades. Now upgrades remains after de-crew.
. Continued the removal of the bulletins bonus. About 90% ready.
. Removed Speed up & Turn rate speed bonus on vet up from all tanks in game. Now on vet up the tank gain:
a. (+) hitpoints
b. (+) Faster Reload
. Reduced the upgrade cost of the HE rounds. Before 75, now 50.
. Increased the cost of the HE abilities. Before 0, now 35.
. Give special bonus to infantry AT weapons (piats, bazookas and panzershrecks) vs M10/M36/Su76. Now these weapons destroy these units by x2 shots.
. All Veteran & Ace units off map call in (Tiger Ace, King Tiger Ace, IS-2 veteran, Pershing Ace and Comet Desert rats veteran) will comes now with Veterancy 1 (one). Before 3 (three)
. All Veteran & Ace units off map call in will receive a 25 % more hitpoints than normal units of same type.
. Vehicle crews:
a. All vehicles in game will have crews and de-crew ability except artillery units like Panzerwerfer, Priest etc.
b. Those crews will have a chance to survive after vehicle destroy. Percentage of survival will depend on vehicle type. Halftracks 10%, Light tanks 20%, Medium Tanks 33% and Heavy tanks 50%.
c. Doctrine bound vehicles like Panther, Tiger, IS-2, Pershing and etc will have the de-crew ability bundle to crew veterancy to avoid abuse on PvP games. Those vehicle will be able to de-crew at crew level 3.
d. All crews will be able to transfer veterancy to vehicle. This veterancy is not his main veterancy level. The transferred veterancy is obtained on the vehicles and this is the only veterancy transferred. Then if you obtain level 1 on a Panzer IV, then the crew will transfer level 1 to the next Panzer IV re-crew (even if his squad veterancy is level 2 or 3 as an example)
How new tank crews veterancy works:
Tank veterancy is now attached to the crew not the tank, all crews will be able to transfer their tank veterancy to another tank as long as it is of the same type (E.G any Panzer IV, any Sherman), or lighter. E:G a 3vet Heavy tank crew will still be 3vet in a medium or light tank. But a 3vet light or medium crew will lose a vet level if you put them in a heavy tank.
Tank veterancy is not to be confused with squad veterancy, for example: If you use a tank crew to fight infantry and somehow get them to vet 3, this will not transfer to the tank. Tank veterancy must be earned in the tank and will show when you re-crew.
. Fixed various missed txt.
. All kind of Ambulance in game now fixed:
a. Not anymore heal vehicles
b. Not anymore heal in combat
c. Remains healing aura after re-crew
d. They can disembark his medics
e. All ambulance have now modded correctly medic crews. They have medical kits abilities and auto heal capabilities.
(AI will use the follow abilities & upgrades)
. Fix Stug III G support call in from Tank hunter doctrine.