Ok guys this new patch will be dedicated to the Tiger tank mostly. I can do it only one by one then I will do an axis tank and after that an allies tank to be fair with both sides.
The tiger tank
(armor rework and ballistic optimization)
US Army Forces
Penetration values
Ballistic AP rounds/Rockets vs Tiger frontal/rear armor
Gun Tiger frontal armor penetration Tiger rear armor penetration
M9 Bazooka Extremely rare Always
P-47 rockets Always Always
M26 Pershing 90mm Always Always
M36 Jackson 90mm Always Always
M10 Wolverine 76mm Extremely rare Always
M5A1 Stuart 34mm Never Never
M8 Greyhound 37mm Never Never
M4A3 Sherman 76mm Extremely rare Always
M4A3 Sherman E8 76mm Extremely rare Always
M4A3 Sherman 75mm Never Never
M1 57mm AT gun Almost never Poor
Ballistic HVAP/APCBC/APDS/etc rounds like vs Tiger fronta/rear armor
Gun Tiger frontal armor Tiger rear armor
M36 Jackson 90mm HVAP Always Always
M10 Wolverine 76mm HVAP Always Always
Sherman E8 76m HVAP Always Always
M1 57mm AT gun APDS Near/medium (always) Far (average)
Ballistic HE rounds vs Tiger frontal/rear armor
Gun Tiger frontal Tiger rear armor
M4A3 Sherman 76mm Never Never
M4A3 Sherman E8 76mm Never Never
M4A3 Sherman 75mm Never Never
M15A1 37mm Never Never
M4A3 Sherman 105mm Never Never
Explosive weapons vs Tiger frontal/rear armor
Gun Tiger frontal armor Tiger rear armor
Satchel charge Always Always
M1 Garand Rifle APG/AT Never Never
Mk2 Grenade Never Never
Howitzer 240mm off map Always Always
Howitzer 105mm Priest Always Always
T-34 Calliope Rocket Always Always
Howitzer 155 mm Tank/C. Always Always
Howitzer Sherman 105 mm Always Always
Pak Howitzer 75mm barrage Almost never Almost never
M8A1 75mm barrage Almost never Almost never
M2 60mm Mortar Almost never Almost never
M1 80mm Mortar Almost never Almost never
AT mines M6/M7 Always Always
P-47 500 Kg bombs Always Always
Demo charges Always Always
Soviet Army
Penetration values
Ballistic AP rounds vs Tiger frontal/rear armor
Gun Tiger Frontal armor Tiger rear armor
M-42 45mm AT gun Never Never
Zis 3 76mm AT gun Never Never
M9 Bazooka Extremely rare Always
IS-2
122 mm D-25T Always Always
ISU-152 ML-20 Howitzer Always Always
KV-1 M1940 F-34 Never Never
KV-8 45mm Never Never
M4C Sherman 76mm Extremely rare Always
SU-76 Zis 3 76mm Never Never
T-34
76.2 mm F-34 1942 L/42.5 Never Never
T-70 45mm Model 38 Never Never
T-34
85mm ZiS-S-53 L/51.5 Near(always) Mid/Far(average) Always
Su-85
mm Gun D-5S Near(always) Mid/Far(average) Always
Ballistic HE rounds vs Tiger frontal/rear armor
Gun Tiger frontal armor Tiger rear armor
KV-2
152.4mm Howitzer M-10 Never Always
ISU-152 ML-20 Howitzer Always Always
T-34 75mm Never Never
T-34 85mm Never Never
M4C Sherman 75mm Never Never
M1939 37mm Flak Never Never
KV-1 M1940 F-34 Never Never
Explosive weapons vs Tiger frontal/rear armor
Gun Tiger frontal armor Tiger rear armor
Howitzer ML-20 152mm Always Always
Howitzer B-4 203mm Always Always
Katyusha BM-13 Rocket Always Always
KV-2 Howitzer barrage Always Always
Satchel Charges Always Always
Demo Charges Always Always
Mine TM44/38 Always Always
RGD 33/RG 42 APM Never Never
Ballistic APCR/etc rounds like vs Tiger fronta/rear armor
Gun Tiger frontal armor Tiger rear armor
Zis 3 76mm 53-BR354-P Near(always) Far/Mid(poor) Near(always) Far/Mid(good)
Briish army
penetration values
Ballistic AP rounds/Rockets vs Tiger frontal/rear armor
Gun Tiger frontal armor Tiger rear armor
17 pdr gun AT gun Near/medium (always) Far (average) Always
6 pdr gun AT gun Never Poor
Comet
77mm OQF MkII L/50 Near/medium (always) Far (average) Always
Firefly
17 Pdr OQF Mk IV Near/medium (always) Far (average) Always
Churchill
75mm Mk V ROQF Never Never
Churchill Crocodile 75mm Never Never
AEC
75mm Mk V ROQF Never Never
Cromwell
75mm Mk V ROQF Never Never
Canadian M10 75mm Extremely rare Always
Firefly rockets Always Always
Valentine
75mm Mk V ROQF Never Never
Ballistic HVAP/APCBC/APDS/etc rounds like vs Tiger fronta/rear armor
Gun Tiger frontal armor Tiger rear armor
17 pdr gun AT gun Always Always
M10 Wolverine 76mm HVAP Always Always
6 pdr AT gun APDS Near/medium (always) Far (average)
Explosive weapons vs Tiger frontal/rear armor
Gun Tiger frontal armor Tiger rear armor
Land Mattress 60lb rockets Always Always
Land Mattress phosphorus rocket Poor Poor
Satchel charges Always Always
Demo charges Always Always
Churchill MK VIII 95mm Always Always
Churchill AVRE Spigot Always Always
Howitzer 25 pdr gun Always Always
Howitzer Sexton spg 25pdr Always Always
Mine Hawkins Always Always
Mine L9 bar Always Always
Mine M6 Always Always
Axis
penetration values
Ballistic AP rounds/Rockets vs Tiger frontal/rear armor
Gun Tiger frontal armor Tiger rear armor
Panther A/D/G
75mm KwK42 L/70 Near/medium (always) Far (average) Always
Pak 43 88mm
88mm KwK 43 L/71 Always Always
Elephant/King Tiger/Pak43
Jagdpanzer IV L/70
Near/medium (always) Far (average) Always
Jagtiger Always Always
Pak 40 AT gun 75mm Never Always
Panzer IV G/H/J Never Always
Tiger 88mm Near (always) Medium/far (average) Always
Sdkfz 234/2 Puma 50mm Never Never
StuG III E 75mm Never Never
Stug III G 75mm Never Always
Pak 36 AT gun 37mm Never Never
General
Incendiary Devices/small arms/others vs Tiger rear/frontal armor
Gun Tiger Frontal armor Tiger rear armor
Flamethrower Never Never
HMGs Never Never
LMGs Never Never
SMGs Never Never
Pistols Never Never
Changelog for all factions patch preview
AEF
. Removed deflection damage on Bazooka rocket launcher
. Increased penetration values of M4A3 Sherman 76mm AP Rounds. Now this weapon have the same penetration values as M4A3 Sherman E8
. Bazooka
a. Reduce Range 55 to 40.
b. Increased damage
c. Remove deflection damage
. Added timed APDS sabot rounds to 57mm AT gun
. Added new modded icons for HVAP rounds (Jackson & Wolverine) by Konig.
. Added new modded icons for APDS rounds (AT gun 57mm) by Konig.
. Increased the accuracy of special rounds APDS & HVAP. Now have 100% accuracy on target.
. Added hold fire ability for 57mm at gun, Jackson and Wolverine. Then you can camo the weapon and wait for the enemy to ambush correctly.
British
. Added timed APDS sabot round to 17 pdr AT gun emplacement. Added APDS icon by Konig
. Added timed APDS sabot rounds to 6 pdr AT gun. Added APDS icon by Konig.
. Increased the accuracy of special rounds APDS & HVAP. Now have 100% accuracy on target.
. Increased damage, penetration and price of Firefly Rockets. Now ability cost 80 ammo.
. Fixed missing bazooka for SAS troops. Now, SAS comes again with one bazooka by default and can upgrade with a second one.
. Incremented fx tracer speed for 17 pdr AT gun emplacement.
. Piat:
a. Reduced range 55 to 40
b. Increased damage
c. Remove deflection damage
. Added hold fire ability for 6pdr gun and Canadian Wolverine.
Soviet
. Added 50% deflection damage to 120mm mortar weapon.
. Improved penetration values of IS-2 main gun.
. Increased penetration values of M4C Sherman 76mm AP Rounds. Now this weapon has the same penetration values as M4A3 Sherman E8
. Increased penetration values of Su-85 and T-34 85mm at short range.
. KV-2 Tank:
HE round
a. Always generate damage on deflection 35%.
b. Has an 80% chance to shock vehicle crews on penetration or in deflection.
. ISU-152
HE round
a. Always generate damage on deflection 35%
b. Has an 80% chance to shock vehicle crews on penetration or in deflection.
c. Improved penetration values (more than the last update)
AP round
a. Has more penetration and damage than HE rounds
b. Has less reload time than HE rounds.
c. Has not chance to shock or damage on deflection.
d. Improved penetration values (more than the last update)
. Reduced the penetration values of SU-76 artillery. Now has the same values as the AEF 75mm Pak howitzer.
. Cocktail Molotov rework criticals:
a. 50% light damage engine rear (before 80%)
b. 25% damage engine rear (before 15%)
c. 25% destroy engine rear (before 5%)
. Bazooka
a. Reduce Range 55 to 40.
b. Increased damage
c. Remove deflection damage
. RPG 6 Rework criticals and rise his basic damage.
. Added hold fire ability for AT gun 45mm, AT gun 76mm, Su-76 and Su-85.
. Fixed light vehicle capture ability for Soviets. Now, halftracks and T-70 will capture only in the tank doctrine after command point activation.
. Removed the maintenance cost of Zis 6 supply truck.
. Added 53-BR354-P Round to Zis-3 Anti tank gun. Added 53-BR354-P icon by Konig.
. Added 60% critical chance to break wheels or treads on RGD 33 bundle grenade.
Wehrmacht
. Removed vanilla Piercing round from 88/75 mm emplacement AT guns.
. Increased penetration values of Pak 43 (AT gun, Elephant)
. Increased penetration values of Panther A,D.
. Increased penetration values of Brummbar HE rounds.
. Added Shock crew critical for Brummbar HE rounds (penetration or deflection)
. Panzershreck:
a. Reduce range 60 to 40
b. Remove deflection damage
c. Increased penetration
d. Increased damage
. Panzerfaust
a Panzerfaust 60. Reduced range,now 35. New price 45 ammo
b Panzerfaust 100. Reduced range,now 40. New price 50 ammo
c. Removed criticals from panzerfaust and rise his basic damage.
. Reduced rear armor of Panther Ausf A
. Fixed Rifle grenade anti personal. Now have correct values.
. Added new icon for Smoke pots upgrade. Credit by Mongalong
. Fixed call in speech code for Mechanized dispatch group.
. Added hold fire ability for AT gun 45mm, AT gun 75mm, Stug III G and Jagdpanzer IV L/70.
. Added long shot ability for Tiger tank of "Tank Hunter doctrine". Range 135 meters. Icon by Mongalong
. Modded the Target weak point ability of the Tiger Ace.
About the ability:
a. Cost 100 ammo and 1 minute cool down.
b. Allows Tiger Ace to one shot & kill medium tanks (on penetration)
c. On big cats allows Tiger Ace to generate a temporary critical on vehicle: optic damage/turret & main gun disable/turret disable.
d. Always generate damage on deflection 50%.
. Added 60% critical chance to break wheels or treads on Stielgrenade M-24 bundle grenade.
Waffen SS
. Raketenwerfer 43:
a. Reduce the range. Before 75 now 65
b. Increased penetration
c. Increased damage
. Added 50% deflection damage to 120mm mortar weapon.
. Panzershreck:
a. Reduce range 60 to 40
b. Remove deflection damage
c. Increased penetration
d. Increased damage
. Panzerfaust
a Panzerfaust 60. Reduced range,now 35. New price 45 ammo
b Panzerfaust 100. Reduced range,now 40. New price 50 ammo
c Panzerfaust 150 Reduced range, now 45. New price 55 ammo
d. Removed criticals from panzerfaust and rise his basic damage.
. Increased penetration values of Panther G main gun.
. Reduced rear armor of Panther Ausf D/G
. Fix Rifle grenade anti personal. Now have correct values.
. Increased penetration of King tiger 88mm Pak 43.
. Added new icon for Smoke pots upgrade. Credit by Mongalong
. Added hold fire ability for AT gun 45mm, AT gun 75mm, AT gun Raketenwerfer 43, Sug III G and Jagdpanzer IV L/70.
. Added long shot ability for tiger tank of Wunderwaffe doctrine. Range 135 meters. Icon by Mongalong
. Hetzer flame panzer:
a. Increased cost of fuel. Before 20 now 40.
b. Decreased cost of ammo. Before 50 now 40.
. Added 60% critical chance to break wheels or treads on Stielgrenade M-24 bundle grenade.
Global
AT squad infantry:
a. Remove infiltration ability from all AT Squad (infantry) and create a new one "AT Squad Ambush Tactics"
b. Added a hold fire button.
AT Squad ambush tactics
a. More damage on first strike action
b. 100% accuracy on first strike action
. Added 80% critical chance to destroy tracks and wheels for the Satchel charges and timed demo charges.
. I removed the penetration bonus on tank commander upgrade. I did that to not affect my historical values on the armor rework for vehicles. After the big re-work in a few month I will consider it again. For now this bonus is off.
. I continue removing the Commanders passive bonus
. I continue removing the intel bulletins passive bonus
. Rework ballistic ranges (tanks/AT guns/cannons):
Before 0-35-55-75/80
Now 0-25-50-75
0-30-55-80 (heavy AT wepons & emplacements)
0-30-60-90 (Brummbar & KV-2)
0 to 20 Will be short range.
20 to 50 will be medium range.
50 to 75/80 will be long range.
. Fixed Medikit & Minesweeper tools upgrade requirements. Now, these items can be upgraded at Waffen SS SWS trucks.
. Anti tank mines. Rework values, old ones were poor and bad.
AT heavy:
a. 40% lose treads or wheels
b. 20% light damage engine
c. 20% damage engine
d. 20% destroy engine
Immobilized chance (global) 60%
Damage 400 hitpoints
AT light:
a. 20% lose treads or wheels
b.40% light damage engine
c. 20% damage engine
d. 20% destroy engine
Immobilized chance (global) 40%
Damage 200 hitpoints
Ambush system tweak for AT gun and Motor Carried AT guns
a. Removed penetration bonus on camo shot
b. Increased damage bonus on first camo shot (15%)
c. Increased accuracy bonus on first camo shot (100%)
Drivers tweaks
To avoid abuse on PvP games I remove the disembark ability from the follow vehicles:
AEF
Pershing, Pershing ACE, Calliope, Sherman 105mm, Priest
Soviet
ISU-152, KV-2, Katyusha, IS-2, IS-2 Veteran.
Rrework tiger tank veternacy
.No more unrealistic peed up
. Give more accuracy after vet up 20% more
Important
Is very important to not use "Intel Bulletins" and "Custom Commanders". Why ? Because they have passive bonus like penetration, damage and so on. They will affect my work.
I am blocking those things but it is a tremendous amount of work, because I need to do it one by one. Then all the work will take me time. I already blocked about 65% of them but for now remember to not select them.